With absolutely zero hyperbole, the combat in Chorus is the best I’ve seen in any high-speed arcade-style ship combat game. A few twists and turns to keep you interested, but it’s the combat that’s going to hook you hard. It’s all well voice-acted and compelling, though many do boil down to combat or the occasional puzzle. There are multiple areas to explore, and dozens of side missions in addition to the central thread. There are a handful of mission types, and you’ll even pop out of Forsaken every once in a while to pilot another craft, so Chorus doesn’t feel stale at any point. Honestly, this is a game where you’ll want to consume every single bit of it, so the side missions feel part of the package. There is a critical path of story-based missions, but the side missions feel equally as fleshed out.
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It’s been seven years, and now she finds herself needing to go back to retrieve him one last time. But has her revelation come too late? Can The Circle be stopped? When Nara left The Circle, she also abandoned her ship - a semi-symbiotic craft named “Forsaken”, or “Forsa” for short. Nara, now an ex-Elder and Commander for The Circle, a quasi-religious group of fanatics bent on “cleansing the galaxy” regardless of cost, must face her inner demons, as well as the repercussions of the things she has done. Where do you go when everything you know to be true, down to your very core, has been revealed to be false? How do you reinvent yourself when your belief system and where you fit in the hierarchy of mankind has been shattered? Nara, the protagonist of Chorus, found herself facing these very questions when she was pushed to participate in atrocities against her fellow man on behalf of The Circle.